Our new game is about the mesmerizing experience of interacting with wild animals.
We're looking for a designer who wants to think deeply about questions like "what helps make an interaction feel weirdly alive? Or unsettling? Or intimate?" and is ready to explore those questions by building gameplay prototypes.
Making a game about animal interactions is tricky because a lot of the challenges scale up very quickly. Animals are ludicrously complicated in terms of their behavior, physics, rendering, sound design, and animation, among other things. We're hoping that you're senior AND curious enough to have had experience with a wide variety of game systems because most of our hard problems are very interdisciplinary.
As the game's senior designer you'll have two major responsibilities. First, single-handedly building initial gameplay prototypes to explore potential directions. And second, you'll coordinate and guide the rest of the team as they flesh out the early prototypes created by you and other designers.
We want our interactions to feel as lifelike as possible but we also don't want to spend the next two years making one seagull. Ideally you've learned some hard lessons on previous projects and can push us to ruthlessly cut things players aren't going to notice while advocating for the big swings and little touches that help create memorable moments.
You should be someone with a strong interest in using gameplay to evoke emotion and with the technical skills to single-handedly build playable proof-of-concepts.
What you'll do here
Must haves
Nice to haves
This role could be fully remote or you can join us in Los Angeles if you'd like.
If you think you'd be a good fit, please contact us.