Giant Sparrow home

Gameplay Programmer

We're looking for a programmer who can collaborate with designers to transform clunky-but-interesting prototypes into robust and delightful gameplay experiences.

Our new game is about a field biologist interacting with urban wildlife and has gameplay that focuses on evoking a sense of life. We're trying to create moments that feel squishy, intimate, and strange. Like a worm crawling on a hand or this reference video but with more of a Jim Henson vibe.

Making gameplay that feels alive takes a lot of exploration so you'll need to be comfortable working on a mix of throwaway prototypes and tightly polished systems. In other words, sometimes you'll need to build things fast and sometimes you'll need to build them "right." Hopefully you can enjoy working in both styles.

What you'll do here

Must haves

Nice to haves

This role could be fully remote or you can join us in Los Angeles if you'd like.

If you think you'd be a good fit, please contact us.