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Gameplay Designer

We're looking for a technically-minded designer who can dream up and then build a wide variety of lively prototypes.

Our new game is about a field biologist interacting with urban wildlife so most of our prototypes focus on evoking a sense of life. We're trying to create gameplay that feels squishy, intimate, and strange. Like a scene where you're a worm crawling on a hand and player control switches back and forth between being the worm and being the hand. Or any of the scenes from this reference video we made but with more of a Jim Henson vibe.

You'll be joining a small, senior team (4 people for the next year) and you should be skillful and scrappy enough to single-handedly develop initial ideas into playable 3D prototypes. They don't have to be beautiful, just emotionally expressive.

As part of the prototyping process you'll be expected to do some basic gameplay coding in C++. We're big fans of the speed and simplicity of visual scripting with Blueprints but unfortunately we've found it's not sufficient for making prototypes with enough complexity to feel organic, particularly for character controllers. So you should have some experience with C++ or be very comfortable with C# and ready to learn some new skills.

What you'll do here

Must haves

Nice to haves

This role could be fully remote or you can join us in Los Angeles if you'd like.

If you think you'd be a good fit, please contact us.