
As a general rule, charming and capable people of all sorts are encouraged to email us.

Gameplay / Graphics Programmer
- Strong generalist
- Some interest in graphics
- Interested in making quick and dirty prototypes to test out visuals and mechanics.
- Know how to cheat. We're a small company so we're never going to be able to create all the bizarre, hopelessly elaborate ideas we've got in our heads. We need a clever programmer who can figure out an elegant hack that gets us most of the way there.
- Ideally you're someone who reads Siggraph papers (and implements them) for fun. Stuff like this, or this, or this.
- Our preference is for this to be a full-time position but we're open to part-time (or remote contracting) arrangements for the right folks.
Art Director
- Excited about creating creatures and worlds no one has ever seen.
- Able to do a bit of everything. Where "everything" includes concept art, texturing, modeling, and animation.
- Favor quantity over quality (in a good way). We're not building million-polygon models of orcs here. We're painting in broad strokes with an emphasis on variety and beautifully weird concepts. In terms of model/animation complexity, Noby Noby Boy feels like a good target. So you should be someone who gets excited about spending a week making a whole new ecosystem, rather than spending three weeks on the perfect battle axe.
- Likes working in a bunch of different styles and mediums. Ideally including non-digital ones like, say, Play-Doh. Whatever gets us to visuals totally unlike what's been done before in games.